Jewels Leading Lights Academy - We are a 21st century school with 3 located in Abuja, we are Christ centered and inclusive. We have been on a high expansion mode for the past 5 years and wish to include wonderful talents into our team. If you are passionate about education please reach us.
The Coding and Robotics Teacher is responsible for designing and delivering high-quality instruction in coding, programming, robotics, and computational thinking across assigned year groups.
The role requires strong practical expertise in Python, web development, game development, ScratchJr, Scratch (MIT), Arduino, and other robotics platforms, with the ability to translate complex technical concepts into engaging, age-appropriate, and project-based learning experiences.
The teacher will nurture creativity, innovation, problem-solving, and ethical technology use, preparing learners for future academic and career pathways in technology.
Key Teaching and Instructional Responsibilities
Plan and deliver structured coding and robotics lessons in line with the school’s curriculum and STEM objectives.
Teach block-based programming using ScratchJr for early learners and Scratch (MIT) for upper primary and junior secondary learners.
Deliver text-based programming instruction in Python, covering variables, data types, conditionals, loops, functions, and introductory data structures.
Teach web development fundamentals, including HTML, CSS, and introductory JavaScript, as appropriate to learner level.
Introduce learners to game development concepts, including logic flow, animation, user interaction, scoring systems, and basic game mechanics.
Teach robotics and physical computing using Arduino and other robotics kits, including sensors, actuators, basic electronics, and embedded programming.
Implement project-based and inquiry-based learning, encouraging creativity, teamwork, and independent problem solving.
Curriculum Development and Planning:
Design and maintain schemes of work and detailed lesson plans for coding and robotics across different year groups.
Ensure a clear progression from block-based coding to text-based programming.
Develop instructional materials, coding challenges, robotics projects, and assessment rubrics.
Integrate real-world applications and cross-curricular links where appropriate.
Review and update curriculum content regularly to reflect emerging technologies and best practices.
Assessment and Learner Progress Monitoring:
Assess learners through practical coding tasks, robotics builds, projects, quizzes, and presentations.
Maintain accurate records of learner progress, performance, and skill development.
Provide clear, constructive feedback to support continuous improvement.
Differentiate instruction and assessment to meet diverse learning needs and abilities.
Identify and support learners with exceptional talent or those requiring additional guidance.
Robotics Lab and Resource Management:
Manage and maintain coding and robotics equipment, including computers, Arduino boards, robotics kits, sensors, and peripherals.
Ensure safe handling, usage, and storage of all electronic and robotic equipment.
Prepare labs or classrooms for practical sessions, demonstrations, and assessments.
Troubleshoot minor hardware and software issues related to robotics and coding tools.
Report damaged, faulty, or missing equipment promptly to management.
Digital Safety, Ethics, and Professional Practice:
Promote safe, ethical, and responsible use of technology at all times.
Teach learners basic principles of digital citizenship, data privacy, and cybersecurity awareness.
Model professional programming practices, including clean code structure, documentation, and testing.
Maintain a positive, inclusive, and disciplined learning environment.
Collaboration and School Engagement:
Collaborate with ICT staff and subject teachers to integrate coding and robotics into wider learning experiences.
Support school STEM initiatives, coding clubs, exhibitions, competitions, and technology showcases.
Participate in staff meetings, professional development, and training sessions.
Contribute to the development and growth of the school’s innovation and technology programs.
Perform any other duties related to coding, robotics, or technology education as assigned by school management.
Required Qualifications
Bachelor’s degree or equivalent qualification in Computer Science, ICT, Engineering, Robotics, or a related field.
Teaching qualification or relevant education training is an added advantage.
Recognized certifications in programming, robotics, or STEM education are desirable.
Required Experience:
Proven experience teaching or training learners in coding and/or robotics.
Hands-on experience with Python programming.
Demonstrable experience in ScratchJr and Scratch (MIT) instruction.
Practical experience in Arduino programming and basic electronics.
Experience in virtual reality, drone technology, web development and game development for educational purposes is an advantage.
Experience working with children or adolescents in an educational setting.
Technical Skills and Competencies:
Proficiency in Python and other programming languages
Strong working knowledge of ScratchJr and Scratch (MIT)
Competence in HTML, CSS, and basic JavaScript
Understanding of game development logic and tools
Practical skills in Arduino and robotics systems
Ability to troubleshoot coding and basic hardware issues
Strong classroom and lab management skills.
Personal Attributes:
Passionate about technology education and innovation
Patient, creative, and learner-centered
Strong communication and instructional skills
Organized, safety-conscious, and detail-oriented
Proactive and committed to continuous professional growth
High standards of professionalism and integrity.
Application Closing Date
14th January, 2026.
How to Apply
Interested and qualified candidates should send their CV and Application Letter to: schoolrecruitment2000@gmail.comusing the Job Title and Location as the subject of the email.